
The biggest thing that happens with the patches is a change in the memory addresses. How difficult they are depends on the scope of the changes being made with the patches. However, are they easier/harder to keep updated than the form changing ones like setweaponXXX etc.? Then getequippedobject, ref walking and inventory walking come next. The must-haves, to me, are the formlist functions (add/remove/get), loops and keypress detection. Roxanna matoorah Posts: 3368 Joined: Fri 6:01 am

As a steam-only game, the New Vegas executable is encrypted.We do not want to release until New Vegas becomes stable, as supporting multiple patches can be very labor intensive. Each time a patch comes out, some amount of rework is required for NVSE to function.

New Vegas is still very young, and being patched on a regular basis.


Many of you will be familiar with our work on the Oblivion Script Extender (OBSE) and the Fallout Script Extender (FOSE). The New Vegas Script Extender is a project to provide additional scripting functionality for modders.
